核心亮点- 单软件全流程: sculpt → retopo → UV → bake → texture → render → composite,All in Blender
- 写实角色标准:皮肤毛孔、皱纹、毛孔 SSS、眼球湿润度,好莱坞级细节
- 游戏拓扑规范:四边面重拓扑 + 烘焙法线 + AO,可直接导入 UE/Unity
- 53 小时超长课时:逐步实操无快进,手机/电脑随时学,可反复观摩
- 工程文件齐全:.blend + 贴图 + 渲染 PSD 全提供,跟随练习无压力
In this course, I will teach you the complete process of creating a professional full body character that is ready for movies or for game cinematics.Sculpt, Model, Retopologize, Unwrap, Bake, Texture, Render & Composite ALL-IN-ONE Software!!
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